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3D Automotive Modeling_ An Insider’s Guide to 3D Car Modeling and Design for Games and Film

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Contents
Acknowledgments ix
Foreword xi
Introduction xiii
Chapter 1 Duster Concept 1
Brook Banham
Chapter 2 Modeling the DUSTER in 3ds Max 11
Andrew Gahan
Chapter 3 Chicago-Styled Hot Rod Concept 13
Brook Banham
Chapter 4 Modeling the Chicago-Styled Hot Rod 31
Andrew Gahan
Chapter 5 Team Hizashi Racing Concept 95
Tim Brown
Chapter 6 Team Hizashi Racing Concept—From CAD to Complete 151
Johal Gow
Chapter 7 Gallery 221
Andrew Gahan
Chapter 8 A Photogrammetric Vehicle Pipeline 231
Tom Painter, Big Man 3D
Chapter 9 Vortex Concept 269
Robert Forest
Chapter 10 Vortex Modeling in Maya 281
David Griffiths
Chapter 11 Mobile Suit Concept 345
Paul Cartwright, Zero9 Studios
Chapter 12 Modeling the Mobile Suit 367
Andrew Gahan
Index 441

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